Large City: Năz Hǐv Lě

Năz Hǐv Lě

Năz Hǐv Lě
Example KLEO architecture.
StateAlveria
ProvenceYăvajĭkǐkh District
Sub ProvenceQælacæpǐ Zone
RegionMistglade Brush
Founded1659
Community LeaderLord Xt-5y 'Newman'
Area152 km2 (60 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation7974 m (-16788 ft)
Average Yearly Precipitation207 cm/y (81 in/y)
Population35938
Population Density236 people per km2 (598 people per mi2)
Town AuraWild Magic
Naming
Native nameNăz Hǐv Lě
Pronunciation/hɪv/ /lɛ/
Direct Translation[best] [well]
Translation[Not Yet Translated]

Năz Hǐv Lě (/hɪv/ /lɛ/ [best] [well]) is a temperate Large City located in Qælacæpǐ Zone, Yăvajĭkǐkh District, within the Alveria.

The name Năz Hǐv Lě is derived from the Sylvin language, as Năz Hǐv Lě was founded by Fc-40y 'TC-14', who was culturaly KLEO.

Climate

Năz Hǐv Lě has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Năz Hǐv Lě receives an average of 207 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the spring. Năz Hǐv Lě covers an area of nearly 152 km2 (60 mi2), and an average elevation of 7974 m (-16788 ft) above sea level.

Overview

Năz Hǐv Lě was founded durring the late 17th century in early fall of the year 1659, by Fc-40y 'TC-14'. The establishment of Năz Hǐv Lě was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Năz Hǐv Lě's construction back out of the project. Fc-40y 'TC-14' pushed on reguardles, and Năz Hǐv Lě was finished, but starts off as a terible place to live.

Năz Hǐv Lě was built using the conventions of KLEO durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Năz Hǐv Lě is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Năz Hǐv Lě is buildings are arranged within a network of premissive baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Năz Hǐv Lě, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Năz Hǐv Lě shows Năz Hǐv Lě is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Năz Hǐv Lě possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Năz Hǐv Lě has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Năz Hǐv Lě has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Năz Hǐv Lě. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Năz Hǐv Lě's parks.

Năz Hǐv Lě has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Năz Hǐv Lě.

Năz Hǐv Lě has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Năz Hǐv Lě has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Năz Hǐv Lě has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Năz Hǐv Lě has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Năz Hǐv Lě has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Hǐv Lě has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Hǐv Lě has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Năz Hǐv Lě's public wards, blessings, and other arcane systems.

Năz Hǐv Lě has an Millitary Academy which trains military officers and specilists.

Năz Hǐv Lě possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Năz Hǐv Lě's grid is powered by a god's will and kindness.

Năz Hǐv Lě's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Năz Hǐv Lě has a first rate hospital which caters to anyone in need of long term medical care.

Năz Hǐv Lě has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Năz Hǐv Lě has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Năz Hǐv Lě's natural decorations nor waterways.

Năz Hǐv Lě has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Năz Hǐv Lě has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Năz Hǐv Lě has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Năz Hǐv Lě is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Năz Hǐv Lě's garrison was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Năz Hǐv Lě snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Begedhi, Parasite near Năz Hǐv Lě are known to be quite timid.

Năz Hǐv Lě's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Transmutation energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 72
  • Farmers: 112
  • Farm Laborer: 179
  • Hunters: 115
  • Milk Maids: 89
  • Ranchers: 47
  • Ranch Hands: 104
  • Shepherds: 99
    • Farmland: 146267 m2
    • Cattle and Similar Creatures: 8984
    • Poultry: 107814
    • Swine: 7187
    • Sheep: 359
    • Goats: 71
    • Horses, Mounts, and Beasts of Burden: 3593

Craftsmen

  • Arms and Toolmakers: 73
  • Blacksmiths: 87
  • Bookbinders: 46
  • Buckle-makers: 50
  • Cabinetmakers: 83
  • Candlemakers: 123
  • Carpenters: 104
  • Clothmakers: 97
  • Coach and Harness Makers: 38
  • Coopers: 97
  • Copper, Brass, Tin, Zinc, and Lead Workers: 52
  • Copyists: 33
  • Cutlers: 30
  • Fabricworkers: 79
  • Farrier: 194
  • Furriers: 23
  • Glassworkers: 119
  • Gunsmiths: 80
  • Harness-Makers: 34
  • Hatters: 68
  • Hosiery Workers: 25
  • Jewelers: 39
  • Leatherwrights: 92
  • Locksmiths: 36
  • Matchstick makers: 57
  • Musical Instrument Makers: 53
  • Painters, Structures and Fixtures: 45
  • Paper Workers: 49
  • Plasterers: 47
  • Pursemakers: 63
  • Roofers: 37
  • Ropemakers: 36
  • Rugmakers: 34
  • Saddlers: 71
  • Scabbardmakers: 78
  • Scalemakers: 37
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 34
  • Shoemakers: 34
  • Soap and Tallow Workers: 130
  • Tailors: 205
  • Tanners: 45
  • Upholsterers: 51
  • Watchmakers: 52
  • Weavers: 115
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 24
  • Beer-Sellers: 49
  • Booksellers: 57
  • Butchers: 92
  • Chandlers: 83
  • Chicken Butchers: 95
  • Entrepreneurs: 36
  • Fine Clothiers: 97
  • Fishmongers: 87
  • Florists: 22
  • Potion Sellers: 57
  • Resellers: 143
  • Spice Merchants: 47
  • Wine-sellers: 71
  • Wheelwright: 54
  • Woodsellers: 34

Service workers

  • Bakers: 179
  • Barbers: 175
  • Coachmen: 50
  • Cooks: 156
  • Doctors: 80
  • Gamekeepers: 56
  • Grooms: 31
  • Hairdressers: 143
  • Healers: 104
  • Housekeepers: 112
  • Housemaids: 224
  • House Stewards: 105
  • Inns: 34
  • Laundry maids: 64
  • Maidservants: 123
  • Nursery Maids: 70
  • Pastrycooks: 143
  • Restaurateur: 133
  • Tavern Keepers: 163

Specialized Laborer

  • Ashworkers: 50
  • Bleachers: 33
  • Chemical Workers: 20
  • Coal Heavers: 76
  • In-Town Couriers: 81
  • Long Haul Couriers: 79
  • Dockyard Workers: 76
  • Gas Workers: 17
  • Hay Merchants: 30
  • Leech Collectors: 101
  • Millers: 83
  • Miners: 81
  • Oilmen and Polishers: 55
  • Postmen: 76
  • Pure Finder: 48
  • Skinners: 102
  • Sugar Refiners: 20
  • Tosher: 57
  • Warehousemen: 115
  • Watercarriers: 84
  • Watermen, Bargemen, etc.: 105

Skilled Laborers

  • Accountants: 46
  • Alchemist: 53
  • Clerk: 69
  • Dentists: 37
  • Educators: 98
  • Engineers: 50
  • Gardeners: 34
  • Mages: 26
  • Plumbers: 38
  • Pharmacist: 41
  • Professors: 15
  • Scientists: 26
  • Wizards: 15

Civil Servants

  • Adventurers: 33
  • Bankers: 48
  • Civil Clerks: 83
  • Civic Iudex: 39
  • Consultants: 23
  • Exorcist: 81
  • Fixers: 42
  • Kami Clerk: 71
  • Landlords: 69
  • Lawyers: 44
  • Legend Keepers: 61
  • Militia Officers: 239
  • Monks, Monastic: 108
  • Monks, Civic: 123
  • Historian, Oral: 85
  • Historian, Textual: 45
  • Policemen, Sheriffs, etc.: 79
  • Priests: 138
  • Rangers: 48
  • Rat Catchers: 53
  • Scholars: 57
  • Spiritualist: 65
  • Slayers: 20
  • Storytellers: 135
  • Military Officers: 128

Cottage Industries

  • Brewers: 92
  • Comfort Services: 138
  • Enchanters: 40
  • Herbalists: 39
  • Jaminators: 115
  • Needleworkers: 119
  • Potters: 59
  • Preserve Makers: 102
  • Quilters: 52
  • Seamsters: 179
  • Spinners: 94
  • Tinker: 39
  • Weaver: 99

Artists

  • Actors: 39
  • Architects: 14
  • Bards: 53
  • Costumers: 22
  • Dancers: 41
  • Drafters: 23
  • Engravers: 28
  • Fine Furniture Carpenters: 17
  • Glaziers: 37
  • Inlayers: 34
  • Musicians: 99
  • Painters, Art: 18
  • Playwrights: 38
  • Sculptors, Art: 31
  • Wood Carvers: 123
  • Writers: 115

Produce Industries

  • Butter Churners: 123
  • Canners: 115
  • Cheesmakers: 123
  • Ice Merchants: 16
  • Millers: 69
  • Picklers: 59
  • Smokers: 44
  • Stockmakers: 38
  • Tobacconists: 57
  • Tallowmakers: 78

13464 of Năz Hǐv Lě's population work within a Foundational Occupation.

21037 of Năz Hǐv Lě's population do not work in a formal occupation, but do contribute to the local economy. 1437 (4%) are noncontributers.

Points of Interest

Năz Hǐv Lě produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Năz Hǐv Lě is accessed from a nearby river via an intricate series of locks.

POI

History

The the a tunic of Transmutation, an a tunic imbued with great amounts of Transmutation energies was created near Năz Chyě Ǐb by in time immemorial, reportedly some time during the early 2nd century.

History